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Yangrin

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re: AoC Solo Dungeon Update: Refuge of the Apostate (SPOILERS)

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Taken from TL:

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TL Link: Guide to the Refuge of the Apostate (work in progress) Requires Login

NOTE: As of update 2.01.8 players have reported the instance handing out 3 rare trophies instead of the usual 1-2.

Here is a little guide to the new Solo Dungeon located in Kara Korum, the Refuge of the Apostate.

Reaching the Refuge of the Apostate
Several factions have quests for the Refuge of the Apostate. Visit your faction of choice and check for new missions.

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Travel to Resurrection Point: Ghost Hill at coordinates 1680, 360.

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Fight your way up the road into Ghost Village, going straight ahead. You'll reach a courtyard to your left at coordinates 1805, 385. The NPC Tsaichin here give a quest for the Refuge, the entrance is the trapdoor right besides her.

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Beware of ghosts spawning here, don't go afk in this area.


The Tunnel Maze
Fight your way through the tunnels, keeping on the left. You'll face several level 83 melee mobs.

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You'll reach a ritual chamber, where the „Refuge Corpse Waker“ resides, a level 83 Boss. She attacks you with spells and summons „Volatile Skulls“. Once these skulls reach you, they start a cast called „Detonate“. When it completes, the skulls is destroyed, doing moderate damage to anything near him. To avoid this, either kill or kite the skulls or – preferrably – move away once they start their cast.

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After the Corpse Waker is killed, a killable loot chest appears. Kill it and to get another, lootable chest containing minor loot and an occasional item of blue quality.

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These are some of the unique items that can be acquired here:

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Return to the tunnel maze. Keep left again. This part is guarded by a mixture of melee and ranged mobs. Use the corners to draw them together. In the end, you'll find the Trap Room.


The Trap Room
There's a „save spot“ here; if you die from here on, you'll be ressurrected at the start of the Trap Room.

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There're three dangers here:

Frost traps slow you down.
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Spike traps instantly kill you.
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Some of the terracotta warriors will (surprise, surprise) awaken and attack you. This Stone Ínfantry attacks in pairs of level 83 melee mobs. They're immune to crowd control effects and hit hard.
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Navigate the trap room to the north west, i. e. far right corner, avoiding spike traps and killing any Stone Infantry attacking you There's a ladder here. Climb up.

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Now starts a small puzzle part. You have to cross the upper level to reach the south west corner, but there're wooden bridges that have to be moved around to free the way. That is done by pulling three levers placed across the room.

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The sequence to open the way is as follows: move east to lever 1, pull it. Return west, cross two wooden brigdes, pull lever 2. You should hear a loud clicking noise now. Cross the wooden bridges again and jump down to the ladder, avoiding the spike trap. Return to lever 1, don't pull it, run south across four wooden bridges, pull lever 3, run west, cross two wooden bridges, run into the tunnel. You'll reach another save spot. If it takes you more than 90 seconds to cross the last bridge, the trap room resets and you'll have to start over.

The following map shows the ways you have to take.
- Purple line is the first run.
- Green line is the second run.
- Blue line is the third run. You have to jump down to the ladder and stop at lever 3 during this run.

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If you complete the maze fast enough, there'll be a loot box at the safe spot. The faster you have been, the greater the reward will be, starting from a box called "Copper" with some minor loot and moving up to better rewards. The timer (supposedly) starts when pulling lever 2.


The Library
Fight your way through the library, keeping right. There are level 83 ranged mobs here and four stealthed Jiang Shi melee mobs. Be careful, as there are several mobs patrolling or standing behind corners. It safest to pull mobs back to the tunnel where you started and kill them there.

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The Sanctuary
Finally, you'll end up at the last save spot just in front of Tian-bai's Sanctuary. Enter the Sanctuary.

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There are four versions of Tian-pei standing there. One of them will clap his hands - remember which one. You can take a screenshot to help with that.

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Tian-bai will teleport you into an illusionary dream world. You'll be affected by a slow debuff, which increases in strength over time. After 60 seconds, it'll immediately kill you.

The debuff is lowered by standing in the pulse effect coming from the pillars on the left. Each pulse reduces the debuff by 10%, to a minimum of 10%.



Illusions of Tian-pei will sometimes appear and cast a knockback spell on you. Move between him an the pulsing pillar - this way, you get knocked down, but the time needed to get up isn't lost, as you'll catch several pulses.

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Your only way to leave the dream world and avoid this death effect is to reach the platform in the middle and touch the „Chained Soul“ hanging there. Use forward double-tapping to complete the last part of the run, then immediately click on the chained soul until a castbar appears.

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Note: After failing the dream world run for the first time, you can repeat the run without the speed debuff, leading to an automatic success. Don't know if this is intended or if there's some trick to it.


Killing Tian-bai
After leaving the dream world, you'll be returned to Tian-bai's Sanctuary. There are still four versions of him standing there. The one who clapped his hands earlier is the real one, the other three are illusions. Attacking the real Tian-bai starts the boss fight.

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Killing an illusion gives you a stacking debuff called "Shattered Mirror". First stack gives you -45% Damage Mitigation, +45% Miss Chance, +45% Fizzle Chance, -45% Immunity. Additional stacks increase this by another 10% each.

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When you've started the boss fight, any remaining illusions will disappear, and Tian-bai teleports to the room's center. He attacks with various fire spells.

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After several seconds, he summons more illusions of himself. He teleports you to the room's center and starts channeling a long cast. If it completes, he'll cast a hard hitting area of effect fire spell, covering the whole room. If you've got low HP or got the debuff for killing the illusions, it'll probably kill you.
To avoid that, use double-tapping to get behind one of the pillars. Take cover until the spell was cast, than continue poking him until he's dead.
If you avoided the debuff, you should be able to kill him in a straight, face to face "shoot out".

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Aftermath
When he's dead, he'll leave a loot chest behind, containing some minor loot, one mediocre blue item and 1 or 2 Rare Trophies, i. e. Hard Mode Tokens.

Note: The number of Tokens appears to be completely random. It does not seem to correlate with having a debuff from killing illusions.

These are some of the blue items you can acquire here:

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A door opens to reveal a mirror which teleports you back to the Ghost Village, a mask which gets you to Pra-Eun's Palace and a helmet to reach the Last Legion Camp in the center of Kara Korum.

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